The functionality of the Passability Tab in the Terrain Editor
Pass. Tab Edit
The Passability tool will allow you to alter the pathing aspects of different terrain types, add brush areas, and change visibility/targeting behavior on the map.
If you wish to have passability automatically calculated for your map, you can simply click the “Generate Default” button to have the map editor generate a rough passabilty map. To manually alter the passability, select the desired passability type from the Passability brush controls section and Left Click the terrain. To change the type of passability you are applying (movement, brush, etc), select the desired category from the dropdown menu.
Tip: When creating brush areas on your map, the context value is important. Brush areas with the same context value will share vision, so be sure to give a new context value to every brush area on your map if you want them to each grant their own individual vision areas.
- Passability Brush Controls – Allows selection and editing of different movement, brush, visibility, and targeting areas.
- Passability Category – Selects the category of movement types desired for editing.
- Generate Default – Directs the Map Editor to attempt to automatically apply the appropriate Movement and Visibility passability types based on terrain height and shape.
- Passability Type – Lists different kinds of passability for editing that fall under the Passability Category selected. A checkmark next to the name of the Passability type indicates that it is shown on the map and ready for editing. The color displayed after the type name indicates the overlay which is used to represent that type.
- Radius – Brush size.
- Set All – Checks all listed Passability Types for editing and display.
- Clear All – Unchecks all listed Passability Types for editing and display.
- Context Value – The group designation which the next brush area will be painted as.
- Current Context Value – The group designation of the brush area that is currently under the mouse cursor.
- Round/Square/Line Brush/Flood Fill – Shape of the brush used to paint passability onto the terrain.
- Height Map – Visual representation of the current passability painted onto the map.
- Debug Display Tools – Allows the user to select different modes of movement, visibility, and pathing for visualization on the current passability map.